I was going through my photos from the War of the Ring battle I played earlier this month–the one that spurred a battle report post (not to mention two slightly-over-the- top opinion write ups!); I found a couple decent pictures of some of my painted models that haven’t appeared in any of my other posts (well, close up, anyways).

So I thought I’d post the extra pictures I had of my Angmar army today for posterity’ sake!

Wild Wargs of the Misty Mountains

Orcs of the North (with swords and shields) command models.

Siege battery crew pressed to fight in the lines.

I’m generally pleased with the paint jobs of these models but have found they tend not to “pop” when you see them on the board. As seen with the Orc command and Siege Battery crew models, I’ve begun (barely) reworking the orcs’ clothes to fix this. My idea behind how I’m re-working their paint scheme revolves around the fortress the Witch King commands the legions of Angmar from.

ANGMAR

Angmar lies on north-most edge of the Misty Mountains.

At the northern edge of Angmar lies Carn Dûm, the Witch King’s fortress. Carn Dûm was originally constructed by Dwarves, with many mines  leading from the fortress further back into the mountain range. For many generations Dwarves resided there, until the increase of evil throughout the land culminated in the Witch King’s assault on the fortress which was subsequently abandoned by Durin’s Folk.

.

The fortress itself is made of dull red stones–and it is these stones that give the fortress its name–itself an amalgamation of the Elven and Dwarven tongues: Carn, the Elven word for Red and Dûm, the Dwarven word for fortress. Every bit of writing and picture I’ve managed to find suggest the “red” of Carn Dûm’s masonry is more of a dull rust colour, so I’ve decided to emulate that colour into the garb of my orcs–the orange of the Siege Battery crews’  tunics is the colour I want present on my orcs in some sort of way: the shields of the sword-and-shield arcs will be a dull orange and the “uniforms” of my command models, for example.

I don’t want the colour to be everywhere, as I think the hordes of orcs should always maintain at least a bit of a ramshackle appearance; I’m just trying to make the army more fun to look at (I’m not sure if the photos accurately convey how striking the orange looks when mixed in amongst all the orc models .

Tagged with →  
Share →

4 Responses to Last Look at Angmar’s Defeat

  1. Scott Bowman says:

    Nice work, and I like your ideas on colour scheme and background info. Where did you get the Angmar map from? – I have not seen that before. Nice use of the snow effect too. I have often thought about tying it, but fear it then means the figs might look odd if used else where (using them as mordor orcs attacking Gondor – I dont think theres much snow down that way!)

  2. imaginarywars says:

    Thanks for the compliments, Scott!

    I’ve been toying with the Carn Dum colours and how to implement them for a long time–insofar as I’ve been trying to work that colour into my Men of Carn Dum formation (“How’s that coming along?” –you’ll notice they’re all still primer black in my photos…you can see them in this post in the background, just past the Wild Wargs).

    Then one day I decided to see what would happen if I took GW’s Vermin Brown and worked it up to orange on a couple of orcs; and it worked great! The snow came about in a similar fashion.

    As for the maps, the teensy one I grabbed off of google images (luck of the draw, really); as I’m sure most people who come to this blog know where Mordor is…and that’s about it. The “zoomed in” map is from the old Middle Earth Role-Playing Game release waaaay back in the eighties and early nineties by Iron Crown Enterprises. The RPG was based off the same mechanics as Role Master but was more of a Role Master “lite” ….which isn’t saying much: RM was a CRAZY clunky game that strove for maximum detail–playability be damned!

    For me, MERP was awesome for two reasons: (1) it let me play an RPG that was trying to emulate to its best ability the world of JRR Tolkien, and (2) it had the most AWESOME maps, drawn to crazy detail, yet still a work of art. It was only years after ICE stopped having these maps inserted into their supplements that they realised what they had: they then put out a supplement that gave you a reproduction of every map they ever put in their supplements (and all reproduced so they were on the same scale…all the originals were made exclusive of each other and were on different scales 1 inch = 25 miles on one map, 1 inch = 15 miles on another…sigh); all the reproduced maps were put under one cover and then they gave you direction show to photocopy them to make one GIANT map of Middle Earth!

    The cool thing is: with a bit of sifting (sometimes lots, sometimes almost none), Google images can find these old maps online (from guys putting them on their blogs, say).

    I am a big fan of the maps and want to use one (or many) of them to run a map-based campaign where players use the myriad info on the maps for the campaign–to do what, exactly, I’m not sure just yet; I’m letting the whole idea stew in my brain for a while. I’m thinking it needs to *begin* as a Battle Companies campaign….

  3. John says:

    I think your stuff looks great too…bringing in some brighter grays and blues with that orange with make those orcs pop more and still keep the dark look you want…
    humor me is this set that top map is from
    http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=390340595207&fromMakeTrack=true&ssPageName=VIP:watchlink:top:en
    I love old ME map it too…I’d like to pick it up if its the right one.
    Thanks!

Leave a Reply

Your email address will not be published. Required fields are marked *