Well, it looks like September was no less hectic than August was for me –not just work this time but life in general did its darndest to keep me distracted and off target (that, and work gave its all to throw some wrenches into my spokes).
So I’m only getting this notice put up now. Sigh.
Excuses out-of-the-way, I just got the Warhammer tournament player’s pack finished up today (my God, did it take me waaay longer than I thought it would have/should have!), I’ve posted it up on the forum at ultimate-gamers.net; if you’re registered with them, you can download the pdf from my first post about this tourney. Alternately, leave me a comment with your email address and I’ll email the players pack to you (I won’t publish your post, if you choose to contact me this way).
Tournament Name: Morrslieb’s Harvest
Game: Warhammer Fantasy Battles, 8th Ed.
Army Points Values: 2,000 points
Tournament Size: Maximum 12 players
Number of games: Four
Timetable: Tournament starts at 10am and runs until (roughly) 7pm.
Awards: Best Overall, Best Sportsman and Best Painted.
Entry Fee: $20 (payable at Great White)
Army List Submission Deadline: Saturday, October 23rd.
Army lists are due on or before this date. Preferably, all tournament entry fees will be paid by this time as well (entry fees are to be paid at Great White’s store location).
The only thing guaranteeing one’s spot in the tournament is payment. Army lists submitted late will face a minor deduction from their total tournament score and will be exempt from receiving the tournament’s discount coupon. (Did I mention you get a discount coupon –usable on anything at Great White– if you submit your list on time? Well you do, and the coupon is good through to the end of November.)
Tournament Details: the C is for Comp-Score!
Total tournament points: 170.
Breakdown – Battle Points: 80pts (47%) Composition: 12pts (7%) Sportsmanship: 44pts (26%) Army Presentation: 34pts (20%)
Overview: By the very nature of what’s involved, I’m a believer that tournaments where grown boys push around little plastic army men they paint up themselves should not be taken too seriously. Instead, I feel tournaments should espouse the virtues that have caused our hobby to thrive: namely, those of creativity, camaraderie and good-natured fun. I think my scoring structure decently reinforces those values without ever dismissing the fact that this game, like most games, requires some people to win and some people to lose. I know I’m certainly not in vogue by having elements such as sportsmanship and painting factor into deciding the winner of a miniatures-gaming tournament (if posts on BoLS are to be believed as the majority attitude, that is); but I’ve never really been in vogue before (just look at how I play my armies!); and I like the idea too much that this tournament is meant to be fun not stressful.
To keep myself further off in left field, I’m also incorporating the dreaded C-word in my tournament: the ‘C’ is for Composition. I’m mostly envisioning composition in this tournament as a way of ensuring a points spread. That, and I’ve always recognised there’s a disparity amongst GW’s army books (both in 40k and Fantasy), and I’m attracted to the concept that, ideally, composition scoring can have a hand at mitigating some of those inequalities. (But then again, I’m Canadian and see value in social safety nets: I’m probably just extending those values over into my tournaments–is that so bad?)
Also, I’ve always maintained that army composition is an extension of sportsmanship. Rare (if ever) has it been that I’ve seen a genuinely nice guy playing an absolute asshole list. In my mind, your army list is like a window to the soul: despicable lists tend to originate from despicable people. That doesn’t mean I think all people who play hard lists are jerks (not by a long shot). I don’t equate a tough list as being dirty or despicable; but, much like US Supreme Court Justice Potter Stewart was with obscenity, I know a dirty list when I play it.
And I think tournament players are no different. They can tell the difference between playing a like-minded person and playing someone …less so. That’s why I think comp scoring is important: it helps keep people honest when making their lists; it’s a check and balance to further the ideal that the best general (not the best list) should be the one who comes out on top. For those who would argue that less savoury players will use this composition system to further their own advantage: that’s why each opponent played has a hand in comp scoring, and that’s why it only accounts for 7% of one’s total score: it’s meant to put a meaningful spread only among the top spots in the tournament.
(As a clarification, I should note that I think army-composition scoring should be done by more than one person and done comparatively. That is, the list in question should get scored compared to the other lists at the same tournament —NOT according to a checklist or some such device that aims to falsely restructure the game according to how one person feels he could “fix” what’s wrong with the it.)
So there’s my wall of text for today.