September Salvo: September 19, 2009

True to form, I’ve been unable to post a tournament summary until weeks after the tournament was played. My lame excuse is that this time around, I was unable to run the tournament on the actual day and had to get others to run the show (thanks, Kat and Duncan!). So, yeah, it’s hard for me to post any specific thoughts and reflections concerning the day of the tournament when I wasn’t able to get there until the event’s last half hour.

That out of the way, I was pleased with how the tournament went that day: all the players were having a great time, all the custom missions were well received and all the the armies present were painted to an amazing standard!

Turnout

Another successful turnout! Sure, there was only ten, but I’m ecstatic that we filled our tables and want to thank all that played that day.  Also, the tournament was comprised entirely of first-time attendees, which also makes me pretty happy. (And by the sounds of it, all those who played would return for another tourney!)

The Armies

I think we got a good mix of armies. Sure there were lots of Space marines present with 60% of the armies being of the Marine persuasion; but, that said, it’s not as bleak as it first looks: there was a Chaos Marine army, Grey Knights, and four different Marine Chapters (Salamanders, Relictors, a custom White Scars army called ‘Khan’s Lightning’ and a custom Space Wolves army called ‘Ravenborn’). So, really, only 40% of the tournament was made up of  Space Marines–and for a ten-man tourney, only four marine players is pretty awesome. As for the rest of the armies present, there were Witch Hunters, Necrons, Imperial Guard and Tyranids. Pretty good variety, all in all.

The Format

This tournament followed what’s looking likely to become my standard with Southcentre mall: a one-day tournament held in the mall’s community room, with four games being played and the ‘fluffier’ elements of tournament scoring being given a more equal weighting alongside generalship. I’m not going to reiterate the entire player’s pack here; if you’re curious about points totals and all that go here and download the pdf attached to my initail post announcing the tournament (but to do so you’ll have to register with the forum). That said, I will at least reprint the tournament’s scoring breakdown:

Battle Points: 40% (80pts)
Sportsmanship: 20% (40pts)
Army Selection: 20% (40pts)
Presentation: 20% (40pts)
Most SP Votes: +2% ( 3pts)
Most Paint Votes: +3% ( 5pts)

Having heightened emphasis on such heavily-qualitative elements of gaming as player sportsmanship, army composition and army paint job and awarding them quantitative scores is tricky: the concern is that good and bad scores can be politically motivated (in that some players give good “soft” scores only when doing so will have little impact on their own standing in the tournament).

To minimize the the effects of such scoring (should it indeed happen), the tournament organisers were called upon to score each player as well, with the judges’ scores for Army composition counting for 32% of a player’s total Army Selection score and 40% of the total Presentation points awarded a player.  I tried to make the judges’ scores be influential enough to counter any possible shenanigans on a single player’s part but not wieghted so much as to render inconsequential players’ scores they awarded each other.

So far I’m satisfied with this system.

The Results

Name

Army

Battle

Sports

Comp

Paint

Total

Mike Tyranids

41

34

24

51

150

Jason Chaos

38

40

31

38

147

Anthony Salamanders

50

29

26

31

136

Jeff White Scars

39

38

26

33

136

Scott Ravenborn

27

36

30

37

130

Davey Imp. Guard

38

28

23

38

127

Justin Relictors

16

33

28

34

111

Benedict Necrons

26

26

25

25

102

Trevor WitchHunters

8

33

27

34

102

Daniel Grey Knights

9

28

27

19

82

Best Overall

Mike D. – Tyranids

Best Sportsman

Jason H. – Chaos

Best Painted

Davey G. – Imperial Guard

As the stats above show, the tournament was hard fought and closely contested, with a couple of ties among the mid-ranking players. I think the nature of the missions being played and how they were scored “helped” lessen the points spread: all custom missions were used for each round; and more importantly, the battle points scoring system made it especially difficult to score a massacre against one’s opponents. At the same time the scoring system in place made it (somewhat) easier for the losing army in a battle lessen the points gap.

Last Words

Those are my thoughts for the moment (if anything else comes to me, I’ll update this post accordingly). I want to express my thanks again to all the players who made this tournament a success, and I hope to run another tournament in the final few days of the year: I’m hoping to do something during the week between Christmas and New Years. I’ll post more info as I get things in order.

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3 Responses to September Salvo Results

  1. Teri says:

    Looks like the tournament was an awesome success! I love hearing your post-tournament thoughts (both as a middle-bracket player and an organizer).

    Personally, I think there ought to be ties in the middle brackets, particularly in 1 day tournaments. Statistical standard deviations pretty much demand it.

    And as far as an event between Christmas and New Years, that just sounds like suicide to me…

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